Artificial Intelligence in Games
Paul Roberts
Engels | 15-10-2024 | 302 pagina's
9781032033228
Paperback / softback
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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.
Details
EAN : | 9781032033228 |
Uitgever : | Van Ditmar Boekenimport B.V. |
Publicatie datum : | 15-10-2024 |
Uitvoering : | Paperback / softback |
Taal/Talen : | Engels |
Status : | Te bestellen |
Aantal pagina's : | 302 |