Artificial Intelligence in Games

Paul Roberts


Engels | 15-10-2024 | 302 pagina's

9781032033228

Paperback / softback


€ 75,00

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This book covers all the necessary topics that a professional game AI programmer needs to know, from math and steering behaviours to terrain analysis, pathfinding, decision making. Written to be easily accessible, each topic is accompanied by an example game, where the reader can add their own code to see the effects their changes have.

Details

EAN :9781032033228
Auteur: 
Uitgever :Van Ditmar Boekenimport B.V.
Publicatie datum :  15-10-2024
Uitvoering :Paperback / softback
Taal/Talen : Engels
Status :Te bestellen
Aantal pagina's :302